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Savage Worlds RPG: World Builder & Game Master's Guide
Want to create your own world? Looking for tips and advice from those who have been running Savage Worlds of over 15 years?
The World Builder and Gamer Master's Guide does all that and more.
Inside you'll find articles directly from Pinnacle's staff, freelancers, and favorite Game Masters on such topics as running Savage Worlds for All Ages, Risks & Reversals, High Powered Games, building a core group for yearly conventions, maintaining settings for decades, and even a practical guide for publishing your world under the new Savage Worlds Adventure's Guild!
Illusion is a fun light-weight game for 2-5 players from Wolfgang Warsch the designer of the Mind! It's a simple enough game. Players will need to arrange cards in sequential order of how much of a given color is visible on the card. The twist? Each card is a visual-trick designed to mess with your senses.
On your turn you can add a card to the row if you think you've got it right, or if you think a friend has made a mistake you can call them out and challenge their solution!
PARKS is a celebration of our National Parks featuring illustrious art from the Fifty-Nine Parks Print Series.
Players will take on the role of two hikers as they trek across different trails during four seasons of the year. Each trail represents one season of the year, and with each season’s passing, the trails will change and grow steadily longer. Each turn, players will send one of their hikers down the Trail. While on the Trail, hikers will land on a site—such as seeing Mountain—and takes its action, in this case gaining a Mountain token. When a hiker is on a site, other hikers cannot visit it unless they spend their campfire to share the site. Canteens and Gear can also be used to improve your access to resources through the game. When a hiker reaches the end of the trail they can spend tokens they’ve received from the Trail to visit Parks to earn points. Your goal is to have the most points at the end of the year. Welcome to PARKS!
Paladins of the West Kingdom
Paladins of the West Kingdom is set at a turbulent time of West Francia's story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications and spread faith throughout the land. Fortunately you are not alone. In his great wisdom, the King has sent his finest knights to help aid in our efforts. So ready the horses and sharpen the swords. The Paladins are approaching.