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All Bridges Burning: Red Revolt and White Guard in Finland, 1917-1918
All Bridges Burning recreates the political and military affairs of the Finnish civil war in a new COIN System volume for three players. The Reds seek to stage a working class revolt and then hold on to their gains, while the White Senate forces seek to reassert control. A third, non-violent Moderates faction fights for the survival of parliamentary democracy and political reform. All three factions must keep the national sentiment conciliatory enough for a post-conflict settlement and national independence. In addition, the non-player powers of Germany and Russia offer military assistance to the Senate and the Reds, respectively. Excessive foreign involvement, however, could quash the dream of Finnish independence and prompt a collective loss of all three player factions. Historical events, asymmetrical action menus, as well as extensive historical design notes familiarize the players with the historical period.
Tasha's Cauldron of Everything (D&D 5E)
The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
Tapestry: Plans & Ploys
Choose from a variety of new civilizations, pursue individual achievements to add landmarks to your capital city, and sneakily interact with the opposition in this first expansion for Tapestry.
You will compete against other floral designers to be the best in town. You will purchase rose buds from the market or other players for your stock. You must manage your stock from buds, to blooms, and eventually you will lose that stock if you don’t use it to fill orders. Each player will have a Rose Specialty of a particular rose they need to focus on. If they can fill more orders of their specialist type than all the other players, they will gain a bonus at the end of the game. Orders are filled from an Order Card deck and the game ends when there are no more orders to fill.